India's Gaming Industry Set to Reach $9.2 Billion by FY29, Driven by Growth in Non-Metro Cities

Female gamers now comprise 44% of the nation's 591 million gaming population and 66% of gamers came from non-metro cities, of whom 43% belonged to the first-time earner category in the 18-30 age group.

India's gaming industry, led by enthusiasts from non-metro cities, is likely to grow to $9.2 billion from the current $3.8 billion by FY29, as per a report released on Monday.
Female gamers now comprise 44% of the nation's 591 million gaming population and 66% of gamers came from non-metro cities, of whom 43% belonged to the first-time earner category in the 18-30 age group.

Reports from Lumikai-one of the top interactive media and gaming VC funds-reveal that this has naturally attracted both venture capital interest and entrepreneurial talent to this space.

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Average weekly time spent on gaming increased 30 percent to 13 hours, more than double the time spent on social platforms. India is now the world's second-largest mobile-gaming market, recording 15.2 billion downloads – three times that of Brazil and the US combined.

From a 30 per cent growth in average weekly gaming time to a sophisticated user base of 148 million paying users contributing to an average revenue per paying user or ARPPU of $22 or about Rs 1,800, the results attracted global attention and communicated market readiness for the next phase of growth, Salone Sehgal, Founding General Partner at Lumikai, added.

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Eight million new paying users were added in FY24, taking total paying gamers to 148 million, according to the report that reviewed India's new media market worth $12.5 billion in FY24, with 30 per cent share accrued to the gaming sector.

In-app purchases, propelled by mid-core games, grew by 41 per cent year-on-year, and continues to be the fastest growing slice out of the $3.8 billion revenue pie for FY24.

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The report stated that 64% of paying users of real-money gaming formats have paid for mid-core games, hence showing a high overlap in personas among gamers and migrating preferences of gamers.
About 25% of the gamers spent money in games, just like FY 23, and 83% preferred UPI or digital wallets for making in-game payments.

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